![]() Which is exactly what it pretended to do. I’m sure the game is fun for many, and it’s certainly got more going for it than a straightforward shooter, but it needs a lot more than that to step into the legendary shoes of its System Shock grandsires. BioShock is the poster child for everything that’s happening to PC Gaming. Based on a popular franchise of the past, while abandoning key features and depth. Feel free to set me (and everyone else) straight if there was another ten to fifteen hours of gameplay tucked away in there that they missed. I didn’t play through to check, I just listened to every single person everywhere who ever commented on the game length. I know System Shock 2 personally, and BioShock is no System Shock 2.Īnd of course the game is eight hours long, instead of over twenty-five. I’ve explored every aspect and every activity the game has to offer. I could sit down and draw the entire floorplan of the Von Braun right now. I can’t count the number of times I’ve played through the game. I know what I’m talking about when it comes to System Shock 2. Suddenly instead of managing supplies, you’re just picking up healthpacks. ![]() (Think about the many ways in which that flattens the game out. As soon as you click on a food item you consume it on the spot. You can tell the experience is shallower before you even start it up. I knew this was an empty husk the moment I opened the key bindings screen and saw it had about the same number of inputs as (say) Doom. Actually, I could have written those claims without even starting the game. ![]() Surely I needed I play for longer than that to make that sort of call? ![]() I claimed it was shorter, shallower, and an example of what was wrong with PC gaming. ![]() In the comments of my previous post people were shocked, shocked(!) that I dumped on BioShock after playing just twenty minutes of the demo. I wasn’t going to write an article on this at all, but now people have forced my hand. ![]()
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